Game of Life with Cellular Automata
Play the classic "game of life" on a torus or an arbitrary surface by marking elements, choosing influence area "Corona" and operating rule "Life". As an example configuration, the a checkbox allows to mark a glider on the surface with just a single mouse-click. The glide moves diagonally over the surface.
The cellular automata is available for any surface via menu Method-> Modeling-> Cellular Automata.
Use initial pick to mark or unmark cells, i.e. keep letter 'i' pressed and pick an element.
Operating rule "Life" | Marked cells remain marked, if three or four influence-cells are marked, unmarked cells get marked, if three influence-cells are marked. |
Operating rule "Majority" | Every cell gets the same color as the majority of influence-cells. |
Influence area "Neighbour" | All neighbour cells and center cell belong to the influence area of the center cell. |
Influence area "Corona" | All cells with common vertices to center cell and center cell belong to the influence area of the center cell. |
In every step, the operating rule is evaluated for every cell (using the values of the neighbour cells from the previous step). After evaluation all cells get a new value.