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Info Panel of Display

Settings of the active display. Change the mouse focus to the display that shall be modified.

Background: Set the background color to specified color. Click the left mouse button on the colored field to open a color dialog that allows you to pick a color by the mouse. You can also define the RGB values of the color directly at the text fields to the right of the colored field.

Foreground: Same as Background just for the foreground color.

Width / Height: Specifies the width and height of the selected display in pixels.

Background Image

Show: Switches visibility of background image on/off.
Display: Display options, you may tessellate the background with the image in original size, show the image centered in original size or resize the image to fit the dimensions of the display.
Image File: Here you can specify the image that shall be shown.

Auto Rotate: If auto rotate is selected the last mouse action is repeated. The name 'rotate' is misleading because actions like scale and translation are repeated as well.

Show Axes: Displays coordinate axes. It adds geometries to the displays for each coordinate and one additional that represents all of them. Select one of these geometries and invoke Inspector-Object-Configure to configure the appearance and behaviour.

Show Bounding Box: Shows a cuboid with the extend of the selected geometry.

Show Depth: Enables/disables shading of elements, vertices, edges depending on the distance to the projection plane.

Show Axis Frame: A coordinate frame is shown in the lower left corner, that describes the coordinate axes of the world.

Show XY-Grid: If enabled a white plane with gray grid lines that lies in the x-y-plane is virtually added to the visible geometries. Most useful for 2-dimensial geometries viewed from top.

Enable Sorting: Enables/disables a z-sort of all object parts (elements, vertices) before they are drawn to the display in order highest distance first.

Show Edge Aura: Creates an empty space around all edges. So edges do not cross anymore.

Enable Clear Screen: Clear the drawing area before repaint.

Enable Z-Buffer (beta): Switches z-buffer on/off. That should solve any problems with intersecting elements.

Single / Multiple Geometries: If single geometry is switched on then only the selected geometry is shown.

Visible Geometries: All selected geometries out of this list of available geometries are visible at the same time. Select or de-select geometries to make them visible or invisible.

Active Geometry: The selected / active geometry is the geometry that receives user interactions like picking. The active project is also determined by this geometry.

Merge Visible: All geometries that have currently the visibility status (and are therefore visible in the active display) are merged together to one single geometry. This operation is not undoable! If the geometries have different types then the smallest common type is chosen for the result (e.g. a point set and an element set will be merged into a point set).

Duplicate Geometry: After pressing the button you may select the geometry that shall be duplicated from the active / visible geometries list.

Delete Geometry: After pressing the button you may select the geometry that shall be deleted from the active / visible geometries list.

Center / Fit / Reset: See Inspector Camera.

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